Post by AdmiralKerkov on Jun 6, 2024 2:37:52 GMT
Country Name: Empire of Dh’ar / Dh’ar Imparatorluk
Flag:
Power Status: Rising Power
Government Structure:
Executive: Constitutional Monarchy, representatives chosen from each province ensure the formation of the Imperial Government and parliament. The emperor still holds some power, but due to this being a rising power, radical ideas could change this.
Legislative: Parliament; creation of law, managing budget, etc
Judicial: Three tiered court system (such as the French system) + all law enforcement agencies.
Politics: The house of Dh’arhun united the different tribes of the nation under one banner, closely following the religious tennets of the Zhakaran (ibrahamic-esque text). Nowadays the different houses answer to house Dh’arhun, but each one of them have their own provinces over which they hold power. The parliament works as a front for the houses, albeit to a lesser extent since each individual has the freedom to vote for their representatives in each province, which may lead to different parties or houses having a majority in the parliament. Given the existence of the houses, its clear that the nobility does have sway, but this is second only to the military, which has remained loyal to the great house of Dh’arhun and through which the country was united under.
Society: In the main cities of the empire, thanks to industrialization, there is a rising middle class and the strategic position of the empire has allowed trade to flourish between nations, the rich are those that have managed to establish trade and mining guilds within the country. As is normal, a significant portion of the population is poor, but these lower class citizens have recently found work in the industrial and agricultural centers of the empire and most importantly, the military. The country is made up of people that consider themselves members of any one of the houses, however, they are both loyal to the empire itself and to the house they belong to. Zhakarians are those that practice the main state sponsored religion of Zhakharianism, although the most faithful members carry out pilgrimages to the mountain city on the Kardesh mountains, which also maintains the largest monastery in the country, where artifacts of religious significance are held and thousands of faithful walk the long roads to enter the great church atop Mount Kardesh. çeteci are the few tribes that still roam the wild desert of Dunia and who do not bow down to the Empire, however relations with them have mellowed out in recent decades, with some of their ways being adopted by those who live within the walls of the desert cities along the river Yilan. High culture is most prominent in the cities, where there are theaters, museums, art galleries and so on, while the masses partake in festivities in the name of god, the saints, or a historical date worth remembering.
Academia: Industrialized with a severe technological divide between the rural and urban sectors of the country, although the Academia that there is, is dedicated to the progress of medicine, chemistry, and most recently, metallurgy.
Economy: It is mostly led by guilds consisting of small businesses and local owners, especially in the agricultural sector, although mining consists of a few large companies that can afford to buy the equipment needed to properly exploit the rich resource deposits in the mountainous terrain of the nation. Another large part of the economy is its trade, given its strategic location between several powers; textiles, art, etc, are commonly sold or sought after from such a colorful culture.
Resources: Various minerals from the mountains, oil, wood, farmland down south, fishing.
Infrastructure: Only some cities along the coast have major trade ports, such as the city to the North-West and North-East but especially the capital, being the trade, cultural, and military center of the country. The Empire has made a major investment in developing rail networks between its trading partners and every single city in the nation, allowing for relatively quick travel of its subjects, trade, and overall logistics. Most cities have brick roads and streets, while outside of the cities gravel roads or none at all are the rule.
Army:
The army is specialized in tropical and desert warfare, since it is the climate of the Empire, infantry undergoes training to use the terrain to their advantage, with officers being granted independence to pursue their objectives as they see fit, exercising caution where needed while maintaining cohesion. Light infantry specializes in recon, skirmishing, and harassment of enemy units and logistics. Cavalry have the role to harass and take part in skirmishes against any enemy they might encounter, giving an important role to the rotary guns attached to each regiment, each of these guns is attached to wagons for rapid and mobile deployment without having to waste time setting up the gun. Artillery regiments work closely with infantry divisions, providing support, suppression, and destruction of enemy structures as needed.
North East, North West, and Capital cities are heavily fortified, boasting a series of large walls, forts, and heavy gun emplacements for naval defense. Other coastal cities may have minor defensive structures.
4 light infantry divisions, 23 regiments 2500 men each, 2 battalions of 6 companies of 200 men each. (57,500)
16 infantry divisions, 49 regiments, 5000 men each, 4 battalions of 6 companies of 200 men each. (245,000)
21 cavalry regiments, 1000 men each. (21,000)
11 artillery regiments, 1000 men each. 18 guns per regiment. 12 medium, 6 heavy. (11,000)
5 engineer regiments, 1000 men each. (5000)
Unless stated otherwise, the standard caliber for small arms will be .45-70
Standard rifle for the infantry regiments: hükümdarlık M1878 en.wikipedia.org/wiki/Winchester_Hotchkiss
carbine version is issued to cavalry regiments (yes this gun specifically did not have a carbine version AFAIK but I am sure its safe to say we can have some liberties)
fare M1873, 11mm, standard issue revolver for officers. en.wikipedia.org/wiki/MAS_1873_revolver
Heavy weaponry:
öküz M1881, en.wikipedia.org/wiki/Gatling_gun
cehennem ateşi M1872, en.wikipedia.org/wiki/Hotchkiss_gun (5 barreled 37mm version, intended for use with cavalry)
fırtına M1877, standard medium artillery piece for artillery regiments. en.wikipedia.org/wiki/De_Bange_90_mm_cannon
deprem M1877, standard heavy artillery piece for artillery regiments. en.wikipedia.org/wiki/De_Bange_155_mm_cannon
Navy:
North East, North West, and Capital host major shipyards.
8 Ironclads en.wikipedia.org/wiki/Ottoman_ironclad_Mesudiye
12 armored frigates en.wikipedia.org/wiki/Ottoman_ironclad_Osmaniye
60 torpedo boats, en.wikipedia.org/wiki/HMS_Lightning_(1876) (but with the later configuration of 2 torpedoes amidships on dropping gear.)
(Please feel free to add or subtract for the navy as you see fit since I have 0 idea of what I'm doing on this part)
World Map:
Red: borders
Green: major resource extraction centers
Yellow: Capital
Light Blue: Major Population centers
Blue: strategic waterways
Change your ironclads to 6, your armored frigates to 10, and your torpedo boats to 32.
This is your new map. Because, with 1884 technology, the ability to settle deserts and dense jungles is only just opening up, you don't really settle there. I won't give it to an NPC nation, but I will populate the area with nomadic Berbers and jungle dwellers. You can try to colonize it if you wish, but you have to demonstrate that you are using the technology and capabilities that enable this in order for me to give it to you.
Edit this into your application and its approved.