Post by jud on Sept 27, 2017 4:37:04 GMT
Men at Arms:
Assassin
Barbarian
Barbarian Keeper
Gladiator
Holy Crusader
Imperial Janissary
Imperial Soldier
Knight
Long Bowman
Mercenary Warrior
Nomadic Tribesman
Palladin
Palladin Variant: Holy Palladin of Rurga
Ranger
Slaver/Enforcer/Bounty Hunter
Soldier
Spy
Thief
Undead Hunter
Witch Hunter
Psionic classes:
Illusionist
Mind Mage - Obi-Wan Kenobi, seriously, you can tell this RPG's first edition was drawn up during the original trilogy... no funny lightside/dark side business, but essentially jedi/sith/force users... With great power comes... very few skill choices... and great power.
Psi-Healer - It could be cool to play this as something like a watered-down Christ analogue, except just about any psionic class can cover the same bases and do more better. I'm not saying don't play this... I'm saying power gamers should not play this.
Psi-Mystic - Because of my magic brain powers... I can learn magic! without all that college tuition or Hogwarts-ing. Much like a D&D sorcerer.
Psychic Sensitive
Clergy:
Beastmaster
Blade Priest
Druid
Priest of Dark
Priest of Light
Priest Variant: Evangelist/Preacher
Priest Variant: Healing Priest
Priest Variant: Scholar Priest
Priest Variant: Warrior Priest
Shaman
Warrior Monk
Were-Shaman
Maybe clergy, maybe mage, definitely seaborne class:
Waterchanter
Magic Classes:
Conjurer - Do you need something?
Diabolist - Does magic with writing, excellent trap maker, not super useful "on the fly", an excellent class for imaginative people
Forsaken Mage
Half Wizard
Life Force Wizard - Friendship may be magic, but blood is definitely magic, My blood! Your blood! That guy's blood!
Necromancer - better living through death!
Summoner - I could do this job, or I could force a demon to do it for me (nothing bad ever comes of this I swear!) bad at spontaneous, dangerous if given time to prepare
Warlock - Elementalists essentially, come in 4 flavors (earth, fire, air, water) or can pick two.
Witch - Probably a terrible PC class, but magic users who gain their magic by means of making "pacts" with the sort of entities that sane people don't make pacts with... if you try to pull a fast one on the entity granting you powers 1.) it yanks your power 2.) you will almost certainly die screaming (well, you'll die if you're lucky)
Wizard - I'm a wizard Harry!
Optional/civilian Classes:
Artisan
Blacksmith
Fletcher
Lumberjack
Master Collector
Merchant
Miner
Monk Scholar
Noble
Scholar
Squire
Trapper/Woodsman
Vagabond/Peasant/Farmer
Entertainers:
Acrobat/Tumbler
Actor
Bard
Juggler/Knife-Thrower
Minstrel
Prestidigitator
Seafarers:
Bizantium Marine
Fisherman
Mariner
Pirate
Sailor
Serpent Chaser
Assassin
Barbarian
Barbarian Keeper
Gladiator
Holy Crusader
Imperial Janissary
Imperial Soldier
Knight
Long Bowman
Mercenary Warrior
Nomadic Tribesman
Palladin
Palladin Variant: Holy Palladin of Rurga
Ranger
Slaver/Enforcer/Bounty Hunter
Soldier
Spy
Thief
Undead Hunter
Witch Hunter
Psionic classes:
Illusionist
Mind Mage - Obi-Wan Kenobi, seriously, you can tell this RPG's first edition was drawn up during the original trilogy... no funny lightside/dark side business, but essentially jedi/sith/force users... With great power comes... very few skill choices... and great power.
Psi-Healer - It could be cool to play this as something like a watered-down Christ analogue, except just about any psionic class can cover the same bases and do more better. I'm not saying don't play this... I'm saying power gamers should not play this.
Psi-Mystic - Because of my magic brain powers... I can learn magic! without all that college tuition or Hogwarts-ing. Much like a D&D sorcerer.
Psychic Sensitive
Clergy:
Beastmaster
Blade Priest
Druid
Priest of Dark
Priest of Light
Priest Variant: Evangelist/Preacher
Priest Variant: Healing Priest
Priest Variant: Scholar Priest
Priest Variant: Warrior Priest
Shaman
Warrior Monk
Were-Shaman
Maybe clergy, maybe mage, definitely seaborne class:
Waterchanter
Magic Classes:
Conjurer - Do you need something?
Diabolist - Does magic with writing, excellent trap maker, not super useful "on the fly", an excellent class for imaginative people
Forsaken Mage
Half Wizard
Life Force Wizard - Friendship may be magic, but blood is definitely magic, My blood! Your blood! That guy's blood!
Necromancer - better living through death!
Summoner - I could do this job, or I could force a demon to do it for me (nothing bad ever comes of this I swear!) bad at spontaneous, dangerous if given time to prepare
Warlock - Elementalists essentially, come in 4 flavors (earth, fire, air, water) or can pick two.
Witch - Probably a terrible PC class, but magic users who gain their magic by means of making "pacts" with the sort of entities that sane people don't make pacts with... if you try to pull a fast one on the entity granting you powers 1.) it yanks your power 2.) you will almost certainly die screaming (well, you'll die if you're lucky)
Wizard - I'm a wizard Harry!
Optional/civilian Classes:
Artisan
Blacksmith
Fletcher
Lumberjack
Master Collector
Merchant
Miner
Monk Scholar
Noble
Scholar
Squire
Trapper/Woodsman
Vagabond/Peasant/Farmer
Entertainers:
Acrobat/Tumbler
Actor
Bard
Juggler/Knife-Thrower
Minstrel
Prestidigitator
Seafarers:
Bizantium Marine
Fisherman
Mariner
Pirate
Sailor
Serpent Chaser